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01. Introduction
02. Project Setup, Assets, and Creating a Player Prefab
03. Setting Up Run and Idle Animation in the Animator Controller
04. Controlling Animator Transitions through Input Script and Animator Parameter
05. Building Ground on a Tilemap to Stand On
06. Movement Scripts & Dynamic Rigidbody
07. Air States - Falling, Rising, Jumping, Landing, and Double Jumping
08. Wall Jumping
09. Adding a Background and More Ground for Character
10. Cinemachine - Easy & Smooth Follow Camera for Your Player
Make a 2D Platformer Character with State Machines in Unity
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